

The game’s engine is Unity and it appears that some scenes can cause the engine to slow down quite a bit. Everything has a very amateurish look to it, except for some of the menus. The quality of the graphics, meaning the look and feel of the objects, NPCs, and vehicles is low. All of these objects and vehicles have physics properties which will determine what happens when they interact or collide with each other. Some objects can fly, some have rotation controls in addition to flying. In play mode, these can be movement controlled, doing things like making a car crash into a structure or NPCs. There are NPC and “Control” objects that are more complex and controllable vehicles. Objects can be grouped together to create structures, simple or complex. Simple objects have few properties, for example, a brick block can have its material changed from brick to glass, it can have its gravity and mass values changed, it can have colliders turned off, etc. The player can adjust the settings and properties for all of the objects to some degree.

The objects in Action Sandbox range from simple immobile crates and blocks to creatures and vehicles. There is control customization, where the default keys can be changed. The only sound option is simply the volume for all sound. Action Sandbox has some graphics options, although not very many. Although the objects have a three-dimensional feel to them, everything is from a side perspective, giving a flat look. Some type can be controlled while scene is in “play” mode. Most have some properties that can be set through a context menu. There are numerous objects to build a scene with, and these objects may be simple or very complex. The purpose of Action Sandbox is purely amusement through the creation of simple or complex scenes, then exerting some control to see if the desired outcome was achieved. It isn’t a game where there is a goal or score.
